![]() ![]() Geometry shader registers (see Registers - gs_4_0 and Registers - gs_4_1).Vertex shader registers (see Registers - vs_4_0 and Registers - vs_4_1).Pixel shader registers (see Registers - ps_4_0 and Registers - ps_4_1).The register set is accessible through members in constant and texture buffers using HLSL semantics for things like component packing. It has been designed using a common-shader core that gives a common set of features to all programmable shaders, which are only programmable using HLSL. ![]() Shader Model 4 is a superset of the capabilities in Shader Model 3, except that Shader Model 4 doesn't support the features in Shader Model 1. ![]()
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